CCJ39
 Newsticker:    ##  Welcome on MegaDev. At the moment you aren't logged in. Please log in to see your current amount of MegaDev-Points.  ##  (2010-08-28) MegaTrainer – eXperience 1.0.1.3 released: After some problems in the last Beta-round which caused a delay in release, we've finally released the fully tested and bug-free version 1.0.1.3 of...  ##  (2010-08-20) Beta for Overlord 2 and Dragon Age Origins V1.4 has been started: The beta for Overlord 2 and Dragon Age Origins V1.4 has finally been started. The download is available for testers at top right User-Details...  ##  (2010-08-17) Beta-application for Dragon Age Origins V1.04: With immediate effect you can apply for the betatest of Dragon Age Origins version 1.04. The betatest will start synced with Overlord 2 and maybe...  ##  (2010-08-15) Next Beta-Round and more: The next beta-round of the MegaTrainer eXperience won't start today as primary intended, but with some additional games, which will be added...  ##  (2010-08-11) MegaTrainer – eXperience 1.0.1.2 released: In this moment our new version of the trainer which was betatested during the last days has been released.The new games are  Championship...  ##  (2010-08-10) Instruction beta reports: Today we want to provide some hints to our current and future beta testers which will help them to get more MegaDev Points and being part of future...
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History of MegaDev

 


Under the name CRS-MegaDev we started developing a game trainer called MegaTrainer XL (MTXL). CRS was standing for CCJ39-RJ20-SneaKingRustler who founded CRS-MegaDev. Due to the fact that RJ20 changed his name to Freeware-Fire and SneaKingRustler died in 2004, CCJ39 was was the only remaining founder, the change in name was the only right decision. So we changed the team name to MegaDev. With the new name and new members MegaDev started to expand. Besides the work on the trainer, we started to open up new branches e.g. to program our own PC-game.



Below the detailed origin and history of MegaDev:



2001

After a while working with Memory-Tools CCJ39 and RJ20 met each other in a guestbook of a cheat-site. Both decided to share their knowledge and work together to improve themselves in this area and also to create gametrainers. After a while the first prototype, based on VB6, was created. But they realized that VB6 was not the right programming language for this kind of tool. During this time the basement for the MTXL was created. We wanted to put all small gametrainers into one program instead of having a lot of single programs. After the change to VC++ by CCJ39 the first tests started. The programming part of the MTXL was done by RJ20, who formed the MTXL to what it is now. During this time period CCJ39 integrated more and more games into the MTXL. After doing this and testing of these games the first (open) version of the MTXL was born.

2002

Shortly after releasing the second version of the MTXL, RJ20 had to take a break because of personal reasons. This lead to the fact that CCJ39 had to advance the trainer on his own. Some further updates followed. The new versions of the MTXL were mostly spread through the DirtyLittleHelper (dlh.net) to make the MTXL well known.

2003

To make the MTXL known outside of the German borders, CCJ39 introduced a multi language interface. The MTXL supports from now on German, English and French. The French translation was done by AK47, who unfortunately could not finish the Dutch translation because he had no more time for translations. By the time it had become harder and harder for CCJ39 to come up with time to develop the MTXL someone named SneaKingRustler showed up and wanted to join the team. After some hours of learning by CCJ39 from SneaKingRustler in the area of addressing, the basic idea of the MTXL was brought to another level. Now the aim was to provide not just the small trainer to the world, but also to create a program which is unique and would also make its name in the world of cheats/trainer. For this reason CRS-MegaDev was founded by the two active members and the unfortunately still inactive member RJ20. The goal of the CRS-MegaDev was to make the MTXL to what he has become 2-3 years later. To raise the number of supported games in the MTXL we started to make plans for teaching more members. Driven by the foundation of CRS-MegaDev and the good cooperation a lot of large updates have been produced. Since the MTXL had to be copied into the game folder to start the game with the start button, CCJ39 introduced a reading method of the registry, which searched for the installation folder on its own. With this the MTXL was able to get a setup which got the interface language from the game installation language. The first student in the area of addressing was Buschi, in the beginning he made good progress.

2004

The start in the new year was stamped with little time by everyone for the project, but every free minute was used for the project. First of all the time was used for further trainings, because in the new kind of games we had to find new ways to cheat. After this was done, such "problemgames" found their way into the MTXL, was the Homepage and the Board extended for trainer-requests of certain games. Unfortunately the contact to SneaKingRustler broke up suddenly in the second half of the year and also the co-operation with our first student was not that productive anymore. Even though HeadHunter was introduced as a new student, the year ended with bad news just before Christmas the partner of SneaKingRustler notified us about the demise of SneaKingRustler.

2005

Shocked and dumpished started the two-man-team in the new year, this time consisting of CCJ39 and a student. In opposition to previous students he was very productive for this project, what could be seen in the numerous trainerentrys. In addition to that we started a co-operation with the gERMANgAMEhACKINGzONE (gghz), which should be done by a banner exchange and an exchange of knowledge. After a lack of activity Buschi was kicked out of the group and a new student called sCythe was introduced to the team. Unfortunately the contact to him and HeadHunter did break up after a short while, with the result that they were kicked out of the team. It was not a long time as an one-man-team, cause DRAGoN.X joined the team, DRAGoN.X had a good basic knowledge and did a good work on the trainer from the beginning on. With this motivation the team started to move and lead to the admission of new students in a big way. The biggest number of members were reached with 3 new students called Ecco, TheFireBird and M@tr!x. Unfortunately did the contact to DRAGoN.X and TheFireBird break up. Neither DRAGoN.X or TheFireBird could be reached and after a while of inactivity both were kicked out. The remaining 3 members were still in the learning process and improved their knowledge in every free second they had.

2006

For the first time we came up with the idea to send games to team members to create the trainer and then send it back. So we were finally able to create a trainerentry for Spellforce Platinum Edition. We lost with Ecco another member because of inactivity during this time. Since M@tr!x was not creating new trainerentry's he was kicked out of the team too. There had been a lot of people, beside those who had been called by name, who were undergoing the first internal tutorial and then suddenly disappear. So the team was now shrinking again to one single member called CCJ39. Since the bad experience with the trainees CCJ39 decided to stop the training of newbies. Instead of this CCJ39 just wanted to train experienced members. Since RJ20/FreewareFire, still semi active, was working on the new version of the MTXL ( codename: MTXL V2.x, later MTXE), we collected ideas for the future of CRS-MegaDev. After the first alpha version of the MTXE, a new member call Dexus joined the team. Despite the reason that he was not so experienced in the trainerbusiness he was very experienced in the Web/Homepage-area and had good ideas which he could realize. With CCJ39 and his homepage the online presence was completely covered, the team, consisting of CCJ39, Dexus and the again active FreewareFire, started to think what they could do in the future. During this thoughts, CCJ39 and LittleMuck aka Muck83 (who was no member of the team at this time) had the idea to create a game. After a while the game was structured and we started to program. Since this game has nothing to do with the MTXL it had to be released under a new name. At the end of the year a new group name was created. CRS-MegaDev has become MegaDev.

2007

The affinity to the old name has been chosen on purpose: to underline that this is still the same group. In addition to that the team had the idea to make shortcuts for several subsections of MegaDev named "MD-Trainers" for MTXL and MTXE, "MD-Games" for the planed game "Mega Planostar" und "MD-Tools" for useful small programs. The structure for the website was found very fast. There should be a web presence "MegaDev" with all sections combined. Also every subsection should have his own web presence connected with the MegaDev web presence. The CCJ39 homepage should still combine all sections, but should take more a role as a Developer-Private-Page with several extra informations. But the mass should use the MegaDev web presence.

Since the first try to create a new website was a failure, CCJ39 and his board- mod mextase started a new try at the end of the year.

2008

Just before the turn of the year first hints for the new website were spread. By the middle of January the new website, with a new board was lunched. The users had a lot of approval for this new page.
Over the next months we've extended more and more parts of the website. The team gained new members with whose assistance projects like the Flashgames-section were realised, while the MegaTrainer eXperience (MT-X) were created in background. After a lot of weeks the new MegaTrainer has been finished and released in a first releasable version with some games included. The skin of the trainer was designed by our member Ele as well as the skin of the forum. Unfortunately the team play with him has ended near midyear due some reasons of time. The motivation of the rest of the team wasn’t decreased but increased by this happening and so each member spends every free minute for new contents for the website.
In the second half of the year we were able again to find dependable users for MegaDev within the ClosedBeta-members (this time for the FIFA Manager 09), to safe the quality of our MegaTrainers as well as the contents of the site. With Madu we’ve won over a very good tester who also service some parts of the website, while HWFlo as very good tester with programming-knowledge was able to support us as developer.
With the release of the game Sacred 2 it was time to create a new gametool, the MD-SavegameManager (MD-SGM), which allows fans to get all setitems of Sacred 2 in an easy way. Especially for this we’ve build a team of collectors which still withstand in a smaller group a year later to collect items for the addon Ice & Blood.
All in all this year was one of the most eventful years in the history of MegaDev. There were a lot of changes, enhancements and more teammembers than ever before. Also ideas for future were more and more with every day.

2009

The new year has started like the old one has ended. With a good well-staffed team we’ve developed assiduous on the website while we tried to expand more and more with keeping the known quality. Unfortunately again some teammembers (mextase and muck) needed to leave the team for some personal reasons for unknown time and also some guestmembers left the team. The remaining team of 5 active members was still big enough to work on with smaller expansion. As CCJ39 needed to pause for some months because of job-related reasons in spring, which was accompanied by a missing internet-connection, the upturn failed completely and the development of the website and trainer was nearby stagnating. To the middle of the year CCJ39 and his wife JJ39 were able to join the regular work of the team and to expedite the development. Because of not continuing the work on the website and only little development tie for the trainer and tools until that there has been a lot of work to do. Thanks to our member HWFlo we had an other highly competitive developer at our side who primary took care after the website and the tools what produce very good results. Now Michel should work as main trainer maker which unfortunately had to be dropped because of private reasons. So the trainer team had to be newly structured and the members Madu and HWFlo were trained. In september it was at last time that the new trainer concept yielded its first fruits and thus in this month the first big trainer update for a long time was originated by 4 team members.




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